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Casino Game Instruction - Casino Game Types |
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How to Play
Casino Games |
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Baccarat rules:
The basics and how to play baccarat
Baccarat or Punto Banco is usually played in a
separate casino area. The playing table is about the size of a craps
table with three casino dealers and up to 12 or 14 players.
There are just two principal bets to make: banker or
player - Banco or Punto, plus the rarely used
Standoff. Some casinos let the players deal the cards in turn
and others have a casino dealer to deal the cards. In online
Baccarat the cards are dealt automatically by a virtual dealer.
Each player, including the player dealing, may bet on either
Punto or Banco but it is customary for the dealer to bet on Banco.
Players may opt not to deal, passing the 'Shoe' to the next
player. The shoe remains with one player as long as the Bank wins.
If Punto wins, the shoe passes on to the next player.
Two hands are dealt and you bet which one will win,
or that they will tie. It is just like betting on Black or Red at
roulette, and the payoff is even money, 1:1 (except for the
standoff, which pays 8-1 or 9-1). The only difference between the
Banco and Punto bet is a win on Banco will cost you 5% commission or
tax levied by the casino - the in-built advantage.
The reason for taxing the Banco is because it has been
established that over an 8-deck cards play on average the Banco will
win three to four hands more than the Punto.
Each hand consists of a minimum of two and a maximum of three
cards. The person dealing will put two cards, face down, tucked
under the shoe, and give the player with the largest bet on
Punto the other two cards, face down.
The Punto player then looks at the cards and gives them back to
the player who is dealing. Then the player who is dealing will turn
over the cards of both hands while one of the casino dealers
will announce the results and the winner.
If either hand has a total of 8 or 9 (nine is the highest), then
it is called a 'Natural' and no more cards are dealt. If it is not a
natural, then depending on the value of each hand the casino dealer
may instruct the card dealer to deal a third card. The decision when
to deal a third card follows precise set rules used by all
casinos.
Once dealing is completed, the hand with the highest count wins.
The paying casino dealers will collect the losing bets first and
then pay the winning ones. The player who actually deals the cards
is not responsible for the payouts. He is just like any other
player, playing against the casino.
The rules
Baccarat is played from a six-deck or an
eight-deck shoe. All face cards and 10s have no value. Cards
less than 10 are counted at face value, Aces are worth 1.
Suits don't matter. Only single digit values are valid. Any count
that reaches a double digit drops the left digit. 15 is counted as 5
and 25 is also counted as 5.
To start, the players bet either on Banco or Punto or Standoff.
The card dealer gives two cards each; first to the player and then
the banker. The object of the game is to bet on the hand that you
think will have the highest total value.
A third card may be dealt to either or both the player (Punto)
and the bank (Banco) based on the following three-card-rules.
It is not necessary to learn these rules to play, they are
compulsory decisions and therefore automatic. Only on rare occasions
a mistake is made:
Player's third-card-rule
 | If either the player or the bank have a total of 8 or 9 on the
first two cards no further cards are drawn. The resulting hand is
called a natural and the hand is over. |
 | If the player's total is less than or equal to 5 the player's
hand draws a third card. |
 | If the player does not draw a third card, then the bank's hand
stands on 6 or more and takes a third card on a total of 5 or
less. If the player does take a third card then the Bank's
third-card-rule below will determine if the bank takes a third
card. |
Bank's third-card-rule
 | If the bank's total is 2 or less then bank draws a card,
regardless of what the players third card is. |
 | If the banks total is 3 then the bank draws a third card
unless the players third card was an 8. |
 | If the banks total is 4 then the bank draws a third card
unless the players third card was a 0, 1, 8, or 9. |
 | If the banks total is 5 then the bank draws a third card if
the players third card was 4, 5, 6, or 7. |
 | If the banks total is 6 then the bank draws a third card if
the players third card was a 6 or 7. |
 | If the banks total is 7 then the bank stands.
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House advantage
Banker (Banco) 1.17%
Player (Punto) 1.36%
Tie (Standoff) 14.12% at 8:1 payout
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Rules and how
to play Bingo, number calling, and online bingo:
Bingo is played in halls. Bingo rules and payouts and play
variations vary from place to place. Bingo brochures detailing
particular games, rules and payouts are usually available at each
respective location.
Basically, players buy cards with numbers on them in a 5 x 5 grid
corresponding to the five letters in the word B-I-N-G-O. Numbers
such as B-2 or 0-68 are then drawn at random (out of a possible 75
in American Bingo, and 90 in British and Australian Bingo) until one
player completes a 'Bingo' pattern, such as a line with five
numbers in a vertical, horizontal or diagonal row on one of their
cards and wins the prize. There are many possible
patterns to play for.
A bingo Card contains 24 numbered spaces and one free
space (blank), with which you play BINGO. The numbers are assigned
at random on each card and are arranged in five columns of five
numbers each by five rows (5 x 5 = 25 in total including the blank
square).
The numbers in the B column are between 1 and 15, in the I column
between 16 and 30, in the N column (containing four numbers and the
free space) between 31 and 45, in the G column between 46 and 60,
and in the O column between 61 and 75.
Players have thousands of unique (unduplicated) cards to choose
from. Some manufacturers print unduplicated series of 6,000 cards.
There are also series of 9,000 cards available. Hard cards and
Flimsy cards have a series number printed on them. For example, card
number 1252 will always have the same numbers in the same spaces.
Bingo in the United Kingdom and Australia
In the U.K. Bingo is played mainly in large halls with cash prizes,
the larger commercial concerns are linked up with other halls during
one particular game in the evening and large cash sums can be won on
these.
It is also played in nearly every seaside town in the U.K. on
screens in front of the player who pulls a slide across to cover the
number called, but, presumably because of our gambling laws, there
are no cash prizes, just various items like cuddly toys.
The other times Bingo is played, again for prizes, not cash, is
in a myriad of local halls or schools around the country, usually as
a fund raiser for various concerns like an old people’s Day Centre.
Here the prizes are donated by shopkeepers and businesses in the
town and surrounding area and the atmosphere at these Bingo games is
usually very relaxed and a fun evening out where everyone is
welcome, even children.
The prizes vary for these games but on average a prize for any
one line is worth about £1.00 - £2.50 (depending on who is
organising the bingo evening), any 2 lines would be worth about £2 -
£5 and a full house (all the numbers on a card) worth £5 - £10. They
could be boxes of chocolates, bottles of wine, a grocery hamper, a
voucher from a local butcher for meat or a cream tea for two at a
local tea-shop or even 2 free passes to a swimming pool. Anything
really.
U.K. (and Australian) bingo cards have three lines and nine
columns (see picture above) and usually come in "Books"; single or
multiple. A single book would contain ten 10 pages (10 cards) each
of a different colour: Gold, Lime, Violet, Yellow, Pink, Grey,
Orange, Blue, Red and White.
A multiple book has 6 single books. Each page in a multiple book
has 6 cards of the same colour. The 6 cards on a page are joined
with perforated edges and can be pulled apart. Experienced players
will play all 6 books and inexperienced players or young children
may only play 1 book, or even a single card.
As well as books, there are also single sheets of bingo cards
sold with the 6 sections on (six cards) and these are called
"Flyers". Again you can buy just one section or 6 to suit your
pocket or your experience. The flyers cost more per game than on the
books but the prizes are usually worth a bit more.
In the large towns and cities Bingo is fairly "big business" and
people play in deadly earnest, hoping to win that elusive jackpot.
In small towns and villages it’s much more of a social occasion with
amateur callers and a lot lighter atmosphere.
Australia uses the same bingo cards as in the U.K. In Sydney and
Melbourne the callers are incredibly fast. In Perth they call a lot
slower.
Number calling
The numbers are announced quickly by the Caller, so you
must pay careful attention to the numbers that are called and mark
them quickly and accurately on your card(s).
The caller keeps calling numbers until one or more players claim
BINGO. Then the game stops and the numbers are verified. If
there is a winner, the prize is awarded and a new bingo game begins
with new cards. If there is more than one winner, the prize is split
among all the winners.
In Las Vegas many variations including Letter X, Six Pack and
Coverall Bingo are offered. Additionally, some places offer special
progressive payouts as high as $10,000.
Online Bingo
When playing online, your bingo cards are randomly
selected for you. Most online games give you 3 or 4 cards. Other
games let you take more.
Every online bingo game has a caller or a display board for the
bingo numbers. The game pattern is also displayed. Some games
automatically mark the numbers on your card for you.
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Rules and how to play Blackjack:
The basics
The object of the blackjack game is to accumulate cards
with point totals as close to 21 without going over 21. Face cards (Jacks,
Queens and Kings) are worth 10 points. Aces are worth
1 or 11, whichever is preferable. Other cards are represented by
their number.
If player and the House tie, it is a push and no one wins. Ace
and 10 (Blackjack) on the first two cards dealt is an
automatic player win at 1.5 to 1, unless the house ties. A player
may stand at any time.
Playing blackjack
To win you need to beat the dealer without busting. You bust when
your cards total to more than 21 and you lose automatically.
The winner is whoever has closest to a total of 21. You reach 21 by
adding up the values of the cards.
The blackjack table seats about 6 players. Either six or
eight decks of cards are used and are shuffled together by
the dealer and placed in a card dispensing box called 'Shoe'.
Before receiving any cards players must place a wager. Then the
players are dealt two cards face up. The dealer gets one face up,
one face down. Each player in turn either stays or takes more cards
to try and get closer to 21 without busting. Players who do not bust
wait for the dealer's turn. When all the players are done, the
dealer turns up the down card. By rule, on counts of 17 or higher
the dealer must stay; on counts of 16 or lower the dealer must draw.
If you make a total of 21 with the first two cards (a 10 or a
face and an Ace), you win automatically. This is called 'Blackjack'.
If you have Blackjack, you will win one and one-half times your bet
unless the dealer also has Blackjack, in which case it is a Push or
a Tie (or a Stand-off) and you get your bet back.
The remaining players with a higher count than the dealer win an
amount equal to their bet. Players with a lower count than the
dealer lose their bet. If the dealer busts, all the remaining
players win. There are other betting options namely Insurance,
Surrender, Double Down, Even Money and Split.
 | Insurance: side bet up to half the initial bet against
the dealer having a natural 21 - allowed only when the dealer's
showing card is an Ace. If the dealer has a 10 face down and makes
a blackjack, insurance pays at 2-1 odds, but loses if the dealer
does not. |
 | Surrender: giving up your hand and lose only half the
bet. |
 | Early Surrender: surrender allowed before the dealer
checks for blackjack. |
 | Late Surrender: the dealer first checks to see if he
has blackjack. If he does, surrender is not permitted.
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 | Double Down: double your initial bet following the
initial two-card deal, but you can hit one card only. A good bet
if the player is in a strong situation. |
 | Even Money: cashing in your bet immediately at a 1:1
payout ratio when you are dealt a natural blackjack and the
dealer's showing card is an Ace. |
 | Split Hand: split the initial two-card hand into two
and play them separately - allowed only when the two first cards
are of equal value. Use each card as the start to a separate hand
and place a second bet equal to the first. |
 | Hard Hand: A hand without an Ace, or with an Ace valued
at 1 is said to be Hard in that it can only be given one value,
unlike a Soft Hand. (You can value an Ace 1 or 11 to suit you).
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 | Soft Hand: A hand that contains an Ace counted as 11 is
called a Soft Hand. |

House advantage (approximate, may vary with different
rules)
Without basic strategy 7% average.
With basic strategy 0.5% or less.
Card counting can reverse the advantage up to 1% to the player.
Some blackjack variations
Using different number of decks: all other conditions being the
same, as a general rule the fewer the decks, the better for the
player.
Allowing the dealer to hit a soft 17: a disadvantage to the
player. It gives the dealer a chance to improve.
Allowing a double down after splitting pairs: can
be advantageous to the player if used wisely.
Allowing re-splitting of Aces: a clear advantage to the player.
No dealer hole card: common on cruise ships, this
variation is a disadvantage to the player. The dealer does not deal
himself a second card until the players have played and they can
lose the doubles and splits.
Las Vegas and Atlantic City variants
Las Vegas blackjack:
Las Vegas games are played with two decks and the House must
hit on hands less than soft 17 (17 involving an Ace) and must
stand on hands of 17 or greater.
Atlantic City blackjack:
Atlantic City games are played with four decks and the House
must hit on 16 and stand all 17's.
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Rules
and how to play Craps:
The basics
Craps is one of the most exciting casino games. It is
common to hear yelling and shouting at a craps table. It is
played on a purpose-built table and two dice are used. The dice are
made after very strict standards and are routinely inspected for any
damage. As a matter of course, the dice are replaced with new
ones after about eight hours of use, and casinos have implemented
rules in the way a player handles them.
The player must handle the dice with one hand only when
throwing and the dice must hit the walls on the opposite end of
the table. In the event that one or both dice are thrown off the
table, they must be inspected (usually by the stickman)
before putting them back into play.
The craps table can accommodate up to about 20 players, who each
get a round of throws or at 'shooting' the dice. If you don't want
to throw the dice, you can bet on the thrower. Several types of bets
can be made on the table action. The casino crew consist of a
stickman, boxman and two dealers.
The first roll of the dice in a betting round is called the Come
Out roll - a new game in Craps begins with the Come Out roll. A Come
Out roll can be made only when the previous shooter fails to make a
winning roll, that is, fails to make the Point or seven out.
A new game then begins with a new shooter. If the current shooter
does make his Point, the dice are returned to him and he then begins
the new Come Out roll. This is a continuation of that shooter's
roll, although technically, the Come Out roll identifies a new game
about to begin.
When the shooter fails to make his or her Point, the dice are
then offered to the next player for a new Come Out roll and the game
continues in the same manner. The new shooter will be the person
directly next to the left of the previous shooter - so the game
moves in a clockwise fashion around the craps table.
The dice are rolled across the craps table layout. The layout is
divided into three areas - two side areas separated by a center one.
Each side area is the mirror reflection of the other and contains
the following: Pass and Don't Pass line bets, Come and Don't Come
bets, Odds bet, Place bets and Field bets. The center area is
shared by both side areas and contains the Proposition bets.
Pass bets win when the come out roll is 7 or 11, while pass bets
lose when the come out roll is 2, 3, or 12. Don't bets lose when the
come out roll is 7 or 11, and don't bets win when the come out roll
is 2 or 3. Don't bets tie when the come out roll is 12 (2 in some
casinos; the 'Bar' roll on the layout indicates which roll is
treated as a tie).
Below is a list of the various bets you can make at craps.
Pass Line Bet - You win if the first roll is a natural (7,
11) and lose if it is craps (2, 3, 12). If a point is rolled (4, 5,
6, 8, 9, 10) it must be repeated before a 7 is thrown in
order to win. If 7 is rolled before the point you lose.
Odds on Pass Line Bet - After a point is rolled you
can make this additional bet by taking odds. There are different
payoffs for each point. A point of 4 or 10 will pay you 2:1; 5 or 9
pays 3:2; 6 or 8 pays 6:5. You only win if the point is rolled again
before a 7.
Come Bet - It has the same rules as the Pass Line bet. The
difference consists in the fact you can make this bet only after the
point on the pass line has been determined. After you place your bet
the first dice roll will set the come point. You win if it is
a natural (7, 11) and lose if it is craps (2, 3, 12). Other rolls
will make you a winner if the come point is repeated before a 7 is
rolled. If a 7 is rolled first you lose.
Odds on Come Bet - Exactly the same thing as the Odds
on Pass Line bet except you take odds on the Come bet not the
Pass Line bet.
Don't Pass Line Bet - This is the reversed Pass Line bet.
If the first roll of a dice is a natural (7, 11) you lose and if it
is a 2 or a 3 you win. A dice roll of 12 means you have a tie or
push with the casino. If the roll is a point (4, 5, 6, 8, 9, 10) a 7
must come out before that point is repeated to make you a winner.
If the point is rolled again before the 7 you lose.
Don't Come Bet - The reversed Come Bet. After the come
point has been established you win if it is a 2 or 3 and lose for 7
or 11. 12 is a tie and other dice rolls will make you win only if a
7 appears before them on the following throws.
Place Bets - This bet works only after the point has been
determined. You can bet on a dice roll of 4, 5, 6, 8, 9 and
10. You win if the number you placed your bet on is rolled
before a 7. Otherwise you lose. The Place Bets payoffs are
different depending on the number you bet on. 4 or 10 will pay 9:5;
5 or 9 pays 7:5, and 6 or 8 pays 7:6. You can cancel this bet
anytime you want to.
Field Bets - These bets are for one dice roll only. If a
2, 3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6, 7 and 8 make you
lose. Field Bets have the following different payoffs: 2 pays
double (2:1) while 12 pays 3:1. Other winning dice rolls pays
even (1:1).
Big Six, Big Eight Bets - Placed at any roll of dice these
bets win if a 6 or 8 comes out before a 7 is rolled. Big Six and Big
Eight are even bets and are paid at 1:1.
Proposition Bets - These bets can be made at any time and,
except for the hardways, they are all one roll bets:
 | Any Craps: Wins if a 2, 3 or 12 is thrown. Payoff 8:1
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 | Any Seven: Wins if a 7 is rolled. Payoff 5:1
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 | Eleven: Wins if a 11 is thrown. Payoff 16:1
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 | Ace Duece: Wins if a 3 is rolled. Payoff 16:1
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 | Aces or Boxcars: Wins if a 2 or 12 is thrown. Payoff
30:1 |
 | Horn Bet: it acts as the bets on 2, 3, 11 and 12 all at
once. Wins if one of these numbers is rolled. Payoff is determined
according to the number rolled. The other three bets are lost.
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 | Hardways: The bet on a hardway number wins if it's
thrown hard (sum of pairs: 1-1, 3-3, 4-4...) before it's rolled
easy and a 7 is thrown. Payoffs: Hard 4 and 10, 8:1; Hard 6 and 8,
10:1 |
House advantage
2 - 17%
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Game rules and how to play Keno:
Keno is similar to Lotto. It was first introduced
in China many years ago. The game was brought to the USA in the mid
1800's by the Chinese immigrants who came to work in the mines and
on the railroad. It is a very popular game and very easy to play. It
is an exciting pastime and, most importantly, it offers the
possibility of winning large payouts on relatively small wagers.
Keno is usually played in Casino lounges specifically allocated
for the game, but there are so called 'Keno runners' who will
collect your ticket and deliver the winnings if the player wants to
play from outside the lounge area. There are many television
monitors spread all over the Casino halls to keep players informed
of the winning numbers.
There is also the video version of Keno. These are slots-like
coin operated machines. It plays using the same principle with
similar rules of the regular Keno, but you get the results much
faster.
To play Keno, you select a minimum of 4 but no more than 10
numbers between 1 and 80. Each selection is called a 'Spot', so if
you select 10 numbers you are playing a 10 Spot game.
Keno tickets are located at tables throughout the Casino and in
the Casino's Keno lounge. The Casino provides a 'Keno crayon' for
this purpose.
Simply mark a blank Keno ticket with the numbers of your
selection. Then present your ticket to the Keno desk with your wager
and the clerk will give you a duplicate ticket. In a few minutes,
twenty numbered Keno balls will be drawn at random from a barrel
containing 80 numbered balls, and if enough of your selected numbers
are drawn, you are a winner. The results are displayed on screens,
called Keno boards, throughout the Casino.
Minimum bets can be as low as 5 cents, although some Casinos only
accept bets of $1 or more. The house's Keno brochures give you
information about payoffs and various tickets you can play.
The amount of money you win is dependent upon the type of ticket
you play and the number of 'spots' caught. You may play as many
tickets as you wish. You could win as much as $50,000 on a $1 wager
in some Casinos.
The round of a Keno game is called a Keno race. In many
Casinos, 'multi-race' Keno is featured, where you can play a number
of consecutive Keno races at one time.
The house advantage on Keno varies according to the Keno game
played. It is always around 30% or more. The chances of hitting one
number in 80 is 0.25%, making Keno among the worst bets you can
make.
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Rules and how to play Poker:
(See
Other for poker
variants including Omaha, Hold'em and Let it Ride.)
The Basics
Poker originated in the saloons of the Wild West and has
probably the most game variants. It is played player against players
and not just against the dealer as in Blackjack, and there is a lot
of psychology involved during play.
Poker is played from a standard deck of 52 cards. Some
variant games use multiple decks or add Jokers or
Wild Cards.
The cards are ranked in descending order starting from the
highest; Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace.
Ace can be high or low. There are four suits; spades,
hearts, diamonds and clubs, but no suit is higher
than another.
Each player is dealt five cards and is called a hand. The hand
highest in ranks wins. In some games there are Wild Cards or
Jokers, which can be labelled whatever suit and rank the
possessor wishes to.
The Ranking of Poker Hands
The ranking of poker hands based on probability starting from the
highest are as follows:
- Royal Flush
- Five of a Kind (with a Wild card or Joker)
- Straight Flush
- Four of a Kind
- Full House
- Flush
- Straight
- Three of a Kind
- Two Pair
- Pair
- High Card
Five of a Kind is only possible when using wild cards and
is the highest possible hand. If more than one hand has
five-of-a-kind, the higher rank wins; e.g. five Aces beat
five kings, which beat five queens, and so on.
Straight Flush is the best natural hand. A straight flush
consists of five cards in sequence and of the same suit. An Ace high
straight-flush is called a Royal Straight Flush or Royal
Flush and is the highest natural hand.
Four of a Kind is a hand that contains of four cards of
the same rank. The hand with the highest rank of four-of-a-kind
beats other four-of-a-kind hands. If there are many wild cards, as
used in some game variants, there could be two four-of-a-kind
hands with the same rank. In this case, the hand with the higher
ranking fifth card wins. This rule applies to hands that tie, such
as a pair or two pairs. Dead heats split the pot.
Full House is a hand consisting of three-of-a-kind and a
pair. Again, where Wild Cards are used, ties are compared
first by the three-of-a-kind ranking, then the pair.
Flush is a hand consisting of cards that are all of the
same suit in any order.
Straight is a hand consisting of 5 cards in sequence, such
as 5-6-7-8-9. An Ace may either be high (A-K-Q-J-10) or low
(A-2-3-4-5).
Three of a Kind is a hand similar to the four-of-a-kind
hand, except that if the remaining two cards are a pair, then it
becomes a Full House.
Two Pair is a hand that contains two pairs only.
Pair is a hand that contains one pair only.
High Card is a hand that is none of the above and is a
weak hand. If no player has a pair or better, then the hand that
contains the highest ranking card wins. If multiple players tie with
the highest card, then the second highest card decides,
followed by the third and so on.
Note on Wild Cards
How the wild card can be used depends on the game you are playing
and the rules. A wild card can be defined as a joker or standard
card that, by player agreement and/or dealer's choice, can be used
to represent any card desired.
When a joker is in play, it usually can only be used as an Ace
or to complete a straight or flush. It cannot be used
as a true wild card, for example, as a king to make KK75X play as
three kings. When playing for low, the joker becomes the lowest
rank not already held, so 864AX is played as 8642A, with the
joker used as a deuce.
Wild cards add an additional hand, five of a kind,
which normally ranks above a straight flush. They can also
cause confusion when two players hold the same hand composed of
different wild card combinations. The standard rules of poker do not
distinguish between such hands, but some players prefer to rank
hands using fewer wild cards above less 'natural' versions of the
same hand.
Playing Poker
In most games players must 'ante' a nominal amount just to have
the cards dealt. Once the cards are dealt, the betting
starts. Players bet into the pot in the middle of the table and
it is done in turn clockwise.
The player with the highest rank showing, is the first to speak
and to bet. He can either bet or check. By saying
'Check', he passes the decision to bet to the next player who can
also check. If all players check, then it is the end of the round.
Everyone opens his cards and the highest hand wins.
Only after one player places a bet the real betting starts. Each
player in turn can either 'Call', 'Raise' or 'Fold'.
To fold is to pass or drop out of the round and not play. To call
means willing to match the bet, and the same amount must be placed
on the pot. To raise means to match the bet and add an extra bet.
Say you start with a $5 bet. If someone else raises $10, he puts
$15 in the pot. When your turn comes again you need to add $10
difference to the pot to stay in the game, and if you want you can
also raise or even say 'Pot'. Pot is a raise to the maximum,
which means to bet the same amount as the total money available in
the pot.
If there are no more raises and all the cards have been dealt,
then it is the end of the round. Everyone opens his closed cards and
the highest hand wins the pot.
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Rules
and how to play Roulette:
Roulette was first played in France back in the 17th century. It
is now one of the most popular European gambling games and Monte
Carlo in Monaco is a well known and famous casino center for
playing roulette.
The Basics
Players, usually up to eight, play against the house represented by
the croupier also called the dealer, who spins the roulette wheel
and handles the wagers and payouts. In the European roulette and
French roulette version, the wheel has 37 slots representing 36
numbers and one zero. In the USA most roulette wheels have two zeros
and therefore 38 slots.
Each player buys-in a different colored chips so their
bets don't get mixed up. At the end of play, if you won, you
exchange back the colored chips with cash chips. These are
special chips with the value amount imprinted on them. There are
several denominations in various colors. You then take these chips
to the cash desk where they will give you actual cash money in
exchange.
To play roulette, you place your bet or bets on numbers (any
number including the zero) in the table layout or on the outside,
and when everybody at the table had a chance to place their bets,
the croupier starts the spin and launches the ball. Just a
few moments before the ball is about to drop over the slots, the
croupier says 'no more bets'. From that moment no one is allowed to
place - or change - their bets until the ball drops on a
slot. Only after the croupier places the dolly on the winning
number on the roulette table and clears all the losing bets you can
then start placing your new bets while the croupier pays the
winners. The winners are those bets that are on or around the number
that comes up. Also the bets on the outside of the layout win if the
winning number is represented.
The house advantage
On a single zero roulette table the house advantage is 2.7%. On a
double zero roulette table it is 5.26% (7.9% on the five-number bet,
0-00-1-2-3). The house advantage is gained by paying the winners a
chip or two (or a proportion of it) less than what it should have
been if there was no advantage. (See
Roulette
Quiz - The Casino Advantage.)
The 'En Prison' rule
A roulette rule applied to even-money bets only, and by some casinos
(not all). When the outcome is zero, some casinos will allow the
player to either take back half his/her bet or leave the bet (en
prison = in prison) for another roulette spin. In the second case,
if the following spin the outcome is again zero, then the whole bet
is lost.
The 'La Partage' rule
The la partage roulette rule is similar to the en prison rule, only
in this case the player loses half the bet and does not have the
option of leaving the bet en prison for another spin. This refers to
the 'outside' even-money bets Red/Black, High/Low, Odd/Even and
applies when the outcome is zero. Both the La Partage and the En
Prison roulette rules essentially cut the casino edge on the
'even-money bets' in half. So a bet on Red on a single-zero roulette
table with the la partage rule or the en prison rule has a 1.35%
house edge and one on a double-zero roulette table has a house edge
of 2.63%.
The payouts
A bet on one number only, called a straight-up bet, pays 35 to 1.
(You collect 36. With no house advantage you should collect 37 (38
in the USA on double zero roulette wheels).
A two-number bet, called split bet, pays 17 to 1.
A three-number bet, called street bet, pays 11 to 1.
A four-number bet, called corner bet, pays 8 to 1.
A six-number bet, pays 5 to 1.
A bet on the outside dozen or column, pays 2 to 1.
A bet on the outside even money bets, pays 1 to 1.
Object of the game
To win at roulette the player needs to predict where the ball will
land after each spin. This is by no means easy. In fact, luck plays
an important part in this game. Some players go with the winning
numbers calling them 'hot' numbers and therefore likely to come up
more times. Others see which numbers did not come up for some time
and bet on them believing that their turn is now due. Some players
bet on many numbers to increase their chances of winning at every
spin, but this way the payout is considerably reduced. Other
methodical players use specific roulette systems or methods,
money management systems, or both.
French roulette rules
The French roulette rules are very much like the European
roulette rules. It has the same 37 numbered wheel with one zero but
a different table layout for the outside bets. See
Table layout (Link opens new window).
The player odds in French roulette are the same as in European
roulette (only one zero) and better than the odds in American
roulette (two zeros). The players loose only 50% of their even-money
bets when the outcome is zero, known as the 'La Partage' rule.
The object of the game is still the same - to predict which
number out of possible 37 the ball will land on. And of course, they
speak French. Below are the English and equivalent French terms for
the various roulette bets:
Inside bets
 | One number Straight up = En plein
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 | Two numbers Split Bet = Cheval
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 | Three numbers Street Bet = Transversale
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 | Four numbers Corner = Carre
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 | Six numbers Line Bet = Sixainne
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Outside bets
 | Twelve numbers Column = Colonne
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 | Twelve numbers Dozen = Douzaine
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 | Red or Black = Rouge, Noir
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 | Even or Odd = Pair, Impair
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 | Low or High numbers = Manque, Passe
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Rules and how to play Slots and Video Poker:
Slot machines
Slots are fun and easy to play. There are really no
particular rules you need to be concerned with. The main object of
the game is to hit a jackpot. Drop in a coin and pull the
handle. The lights and ringing bells will let you know when you have
hit the jackpot. If you have a question or are unsure of something,
simply ask a slot attendant for assistance.
All slot machines display the payoffs, and those that work in a
certain way, have instructions on them.
Slot machines were introduced around the turn of the
century, and their popularity increases daily. For many players,
playing slots is still the most enjoyable and relaxing form of
gambling.
These so called 'one-armed bandits' can be found in every casino,
with a variety of models and coin denominations to please every
player, including mechanical, electromechanical video, and the new
touch-screen versions. With one touch of the screen, you can change
from poker to slots. There are three to nine reels, criss-crosses,
multiples, progressives, and specialty machines such as 21, Keno,
Videopoker, Poker Bingo, and Video Horse Racing and Dog Racing.
There are many different slot machine games. Jackpot size,
combinations, symbols, size and number of coins allowed in each play
vary as well. Included in these games are the popular Videopoker
games. Modern slot machines are completely electronic. Symbol
combinations come up randomly and machines are pre-programmed to
return a certain percentage to the players.
Slots account for a good portion of a casino's action and
winnings. They are simple to use, inexpensive to maintain, and
require little or no skill to play.
To the player, a slot machine returns on average between 85% and
98%. The average casino advantage is calculated to be around 9%.
Videopoker
Videopoker is a draw poker in slot machine form.
Players Hold or Discard from five cards showing and get a
second deal, or stand with a pat hand. It has become the most
popular game of chance among casino players in the U.S. Eighty
percent of respondents to a recent survey in Las Vegas said they
played videopoker.
There are important differences between Videopoker and
Table Poker worth noting as follows:
- In Videopoker the House is represented by a machine not a
dealer and the video machine does not attempt to beat
you.
- You don’t have to figure out what the other player's hand
could be like when playing against other players.
- You cannot bluff.
- You do not run the risk of being beaten by another player. If
you have a strong hand, you win. In Table Poker, you could have a
strong hand like three of a kind and lose to another player who
has a better hand.
- A good decision in Videopoker may be a bad one for Table
Poker. What is advantageous to hold in Videopoker may prove
disadvantageous in Table Poker and vice versa.
Since its introduction in the early 1980's, Videopoker has grown
into one of the casino's most popular games. Unlike regular Poker,
which is played against other players at a poker table, Videopoker
is played individually on a machine that uses video technology to
create a Poker hand.
Based on the classic Five Card Stud, Videopoker challenges
players to build the best possible five-card hand. The player is
dealt five cards and has the option of discarding any or all of the
cards. New cards are dealt to replace the discards.
Payoffs are based on a scale, paying players for hands as low as
a pair of tens or Jacks all the way up to a Royal Flush. Like slot
machines, Videopoker machines are available in many denominations,
with 25c and $1 machines being the most popular. Many casinos also
offer progressive payoffs or bonuses for Royal Flushes or
other special hands. Videopoker provides variety too, with versions
ranging from 'Jacks or Better' to 'Deuces Wild' and 'Jokers
Wild'.
The ranking of hands starting from the highest are as follows:
- Five of a Kind
- Royal Flush
- Straight Flush
- Four of a Kind
- Full House
- Flush
- Straight
- Three of a Kind
- Two Pair
- A Pair
Five of a Kind is only possible when using a Joker or Wild Cards
and is the highest possible hand.
Note: Las Vegas regulations require that the
outcome of any hand in Videopoker not be affected by the
number of coins played. If you get a good hand with one coin bet,
you would have been dealt the same hand with two or more coins.
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Other casino games: Index page
¬
Casino War card game.
The links below will follow and appear on the right hand side
under the 'Topic Menu'.
= Opens new window
¬ Tonk
card game.
(See California Games in "New additions" above).
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